![]() The most telling hint that the game may have been shipped before it had been through rigorous testing, however, is found in the readme file that comes with the 1.2 patch: It lists more than three dozen fixes for problems and bugs in the retail version. And the "Multiplayer Game Types" section says there are three types of multiplayer games and then goes on to describe just two, though that's really the least of Deer Hunter 5's multiplayer problems. It says that only five slots are available for immediately usable items when there are actually six and that the primary sporting arm uses up one of those five slots (it doesn't). It repeatedly refers to the user in the third-person and the developers in the first-person ("We need to make sure we keep track of what sporting arms hit the game animals"). Amazingly, you'll discover a document that was left over from the QA process of the game's development. That is, if you're running into trouble accessing the six items that can be used without opening your hunter's backpack, you might read the section called "Understanding the Backpack Inventory" to see what you're doing wrong. One clue that more time could have been spent polishing Deer Hunter 5 comes in the game's online help file. Deer Hunter 5 could've used some more polish. It also reveals that the company apparently rushed the game out the door so that it'd be on store shelves in time for the Christmas shopping season. Instead, it reveals that developer Sunstorm Interactive has run out of new ideas for its flagship game line. That track record should virtually guarantee Deer Hunter 5 to be a winner right out of the box. Herd management especially is a mechanic that really makes the game unique.With the release of Deer Hunter 5: Tracking Trophies, Sunstorm Interactive is now responsible for the creation of 10 deer-hunting simulations and add-on discs-eight in the Deer Hunter line and two Buckmasters titles. It's also so respectful to the animal when you've tracked them for so long and put in the effort to get the job done in one fast ethical shot. They can be so peaceful and rewarding, I've never found the same balance in any other genre. I'm hoping Way of The Hunter helps more gamers gravitate towards the genre. I originally started playing Call of The Wild when a new friend would tell me about his real life hunting trips, I love animals so the only way I could get on the same page was to try a hunting game and it really did stick. It just feels like a way for the studio to milk one title then net another demographic and rinse and repeat the process. I can't hate on fishing games because I've never played one and different folks are passionate about different things. I'd love that to be the case but it feels like they offloaded any community issues with 'guess what guys we're going fishing!' I went back to playing it on PS4 because it really did play worse on PS5. So overall WoTH feels better than Call of The Wild but it has a way to go still, I just have to see how much attention the developers give the game with fixes, content, and transparency. ![]() Unfortunately with WoTH I'm stuck playing on performance mode and I'm not getting 60 FPS at all but I can see the developers working towards fixing that. The main reason I moved across from Call of The Wild along with the years of maps, guns and gear I'd purchased is the simple fact that the developers haven't given us any kind of nextgen upgrade and at this point it looks like they never will. Story, the voice acting on WoTH is not my cup of tea at all but the story is okay. Immersivity would go to WoTH because I'm enjoying the two starter reservations more than early maps in Call of The Wild and there's a lot more exploration and meaningful landmarks. ![]() Fun, technical bugs impact the fun in WotH but I've had some fun so far, in terms of base game I'd say WoTH wins out on fun. Graphics aren't optimized properly so I can't say. It's a little too early for me to tell because I don't think Way of The Hunter is even near it's full potential and feels like early access on console but so far:
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